Dev log M11: Taming System

The goal of these dev logs is to mark out the biggest features that have been added, changed, or removed. It won’t cover everything that was done, but it will cover anything major.

Nothing is set in stone, and during game development a lot of features will be re-designed or completely scraped over time due to many reasons. These dev logs provide a snapshot into what the game looks like at the time of writing them, and hold no promise of what will make it into the final product.

The focus of this month for our development in Lamina Island has been creating our game’s taming system. In Lamina Island you can tame animals and change the character you are controlling. This is all done through our taming system.

So, our taming system started out with our beam. This ghost beam attaches to a target and alters the player’s movement to face the target while walking.

The beam lowers their confidence bar. And when it gets low enough, the confidence bar changes color to indicate that the target is docile.

While the target is docile, you can use ghost commands, which are available in the confidence bar. The two ghost commands we got up & running were “Possession” which allows you to take control of the target. And of course the ghost command that gives the system it’s name “Tame” which turns the animal into an ally.

Taking possession of a friendly Lamina

And those are the major features in this update. A few bugs were fixed such as the issue with our co op UI that caused player two to always end up taking control of player one’s pause menu.