Game Over UI

Game Over UI

So first, let's explain what this will not cover. It does not cover the basics of creating UI elements inside of Unity. I expect this post will be overly long…
Loot Magnet

Loot Magnet

In Lamina Island we have something we call a Loot Magnet. This pulls all the loot towards the player when the player gets in range. It's a common enough feature…
Harvest Point

Harvest Point

In our game we needed what we call 'harvest points'. These are points where the player can walk up to and by activating an action, it will burst with loot.…
Loot

Loot

When working in a 3D environment it can get expensive to create both a 3D and 2D version of your loot for your game. I have a theory that some…