Harvest Point Posted by By Tim Ronacher March 27, 2021Posted inTutorials, Unity In our game we needed what we call 'harvest points'. These are points where the player can walk up to and by activating an action, it will burst with loot.…
Loot Posted by By Tim Ronacher March 20, 2021Posted inTutorials, Unity When working in a 3D environment it can get expensive to create both a 3D and 2D version of your loot for your game. I have a theory that some…