So first, let's explain what this will not cover. It does not cover the basics of creating UI elements inside of Unity. I expect this post will be overly long…
During the beginning of development for Lamina Island, one of the ideas that was kicked around was the idea of having a 'desire system' to give the player something they'd…
In Lamina Island we have something we call a Loot Magnet. This pulls all the loot towards the player when the player gets in range. It's a common enough feature…