The goal of these dev logs is to mark out the biggest features that have been added, changed, or removed. It won’t cover everything that was done, but it will…
The goal of these dev logs is to mark out the biggest features that have been added, changed, or removed. It won’t cover everything that was done, but it will…
Null Conditional There is a feature in c# where you can add a null check by putting a question mark before the dot when reading a property, field, or function…
The goal of these progress logs is to mark out the biggest features that have been added, changed, or removed. It won’t cover everything that was done, but it will…
While most UI Is locked to your screen like a frame around the camera's view, some UI is required to be visible within the 3D world itself. I'm going to…
So first, let's explain what this will not cover. It does not cover the basics of creating UI elements inside of Unity. I expect this post will be overly long…
During the beginning of development for Lamina Island, one of the ideas that was kicked around was the idea of having a 'desire system' to give the player something they'd…
In Lamina Island we have something we call a Loot Magnet. This pulls all the loot towards the player when the player gets in range. It's a common enough feature…
The goal of these progress logs is to mark out the biggest features that have been added, changed, or removed. It won't cover everything that was done, but it will…
The goal of these dev logs is to explain in broad strokes how we accomplished what we did. It won't cover everything that was done, but it will cover anything…