Null Conditional There is a feature in c# where you can add a null check by putting a question mark before the dot when reading a property, field, or function…
While most UI Is locked to your screen like a frame around the camera's view, some UI is required to be visible within the 3D world itself. I'm going to…
So first, let's explain what this will not cover. It does not cover the basics of creating UI elements inside of Unity. I expect this post will be overly long…
In Lamina Island we have something we call a Loot Magnet. This pulls all the loot towards the player when the player gets in range. It's a common enough feature…
If you code long enough then you are going to run into the same kinds of problems. And rather than solving them again and again, you'll start to put together…
In our game we needed what we call 'harvest points'. These are points where the player can walk up to and by activating an action, it will burst with loot.…